I definitely have to give Blizzard some props here, for the presentation. So those are the expectations I had going into Diablo Immortal, after all, Blizzard has the experience on staff to create something on that level. And some reading this will probably now roll their eyes, but Genshin Impact set the bar pretty high for what it means to be ‘just a mobile game'. Be it in gameplay depth or wealth of content. There have been heaps of mobile titles over the past 5 years, that can easily compete with more mainstream titles on PC or console. A game being on mobile does not mean that they need to make any sacrifices. But I do believe Diablo Immortal is exposing a lot of older gamers, and a more hardcore crowd, to the mobile gaming space. And I will not sit here and go off about how monetization ruins every game out there. Just because it's a free-to-play title on mobile, that now means games can get away with certain things. It has been a weird principle that has been floating around for quite some time now. See our Diablo Immortal Review below to see our thoughts. But let's try to figure out who Diablo Immortal is actually for, and how it stacks up against the competition. Now that Diablo Immortal is out, we've already seen some pushback against the microtransactions from the wider community.
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